“A good user interface is like a steering wheel. You should use it naturally while your feet are pressing the pedals, and your eyes are on the road. It’s right there, in front of you, but you’re minding the traffic, not enjoying the stitching on the leatherwork or thinking about the airbag hidden behind your car make’s logo. Before anything else, a user interface is a tool; the purpose of this tool is to facilitate information between the user and the game, and vice-versa. Anything more is showing off, fluff, a waste of resources. ” This concise handbook demystifies the roles of UX (User Experience) and UI (User Interface) in video game development, offering a clear distinction between the two and their importance alongside other key development roles. This guide provides a foundational understanding of user interface design and user interface art impact on player engagement and the collaborative dynamics of game creation. Whether you’re an aspiring designer or a seasoned professional, this book offers the clarity and insight needed to navigate the complex interplay of design roles in the gaming industry. Larry Neagu has worked in the video-games industry since 2001. Marketing art, 3d modeling, concept art, tool development, user interface art (and design), art direction – are some of the roles in his long CV. Titles (short list) released: Blazing Angels, Sky Gamblers Air Supremacy, Sky Gamblers (subsequent titles), Strange Brigade, Sniper Elite IV, Criminal Empire.
So, you want to UX/UI: A Short Introduction to User Interface Shenanigans (In Video-Games)
$8.99
This book provides career and technical education in the fields of user interface and user experience design.
Additional information
Weight | 0.295 lbs |
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Dimensions | 15.2 × 1 × 22.9 in |
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