Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether. Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on: player positioning game mechanics narrative design environment design character design. Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.
Aesthetics and Design for Game-based Learning (Digital Games, Simulations, and Play in Learning)
$49.37
This book teaches the principles of aesthetics and design for creating educational games, supporting technology and digital media studies.
Additional information
| Weight | 0.408 lbs |
|---|---|
| Dimensions | 15.2 × 1 × 22.9 in |

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