Book 3 shows you how to replace the mannequin character with another character. You’ll also learn how to import assets and place them in the game, including a workaround trick to use more free assets that appear not to import. You begin the first stages of creating a health system for the game, including creating variables and using blueprints to connect progress bars for the HUD.
Creating Games Unreal Engine 4: Book 3 (Creating Games: Unreal Engine 4)
$9.99
This eBook provides instruction on software development and programming concepts using a popular game engine.
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