This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.


Foundations of Game Engine Development, Volume 2: Rendering
Original price was: $69.95.$63.95Current price is: $63.95.
This book explains fundamental principles of real-time rendering and computer graphics for game development education.
Additional information
Weight | 0.94 lbs |
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Dimensions | 19.1 × 2.5 × 23.5 in |
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