Sale!

Foundations of Game Engine Development, Volume 2: Rendering

Original price was: $69.95.Current price is: $63.95.

-9%

This book explains fundamental principles of real-time rendering and computer graphics for game development education.

Foundations of Game Engine Development, Volume 2: Rendering
Foundations of Game Engine Development, Volume 2: Rendering
$69.95 Original price was: $69.95.$63.95Current price is: $63.95.

[wpforms id=”1190″ title=”true” description=”Request a call back”]

This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.

Additional information

Weight 0.94 lbs
Dimensions 19.1 × 2.5 × 23.5 in

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 2: Rendering”

Your email address will not be published. Required fields are marked *