Foundations of Game Engine Development, Volume 2: Rendering

$63.95

This book explains fundamental principles of real-time rendering and computer graphics for game development education.

Foundations of Game Engine Development, Volume 2: Rendering
Foundations of Game Engine Development, Volume 2: Rendering
$63.95

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This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.

Additional information

Weight 0.94 lbs
Dimensions 19.1 × 2.5 × 23.5 in

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Foundations of Game Engine Development, Volume 2: Rendering

$79.95

This book provides advanced instruction in computer science and programming, focusing on the technical aspects of game engine development and rendering.

Foundations of Game Engine Development, Volume 2: Rendering
Foundations of Game Engine Development, Volume 2: Rendering
$79.95

[wpforms id=”1190″ title=”true” description=”Request a call back”]

This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.

Additional information

Dimensions 17.8 × 2.7 × 25.4 in

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 2: Rendering”

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