Game Engine Architecture

$40.90

This college-level textbook teaches the theory and practice of game engine software development, providing advanced skills in computer programming.

Game Engine Architecture
Game Engine Architecture
$40.90

[wpforms id=”1190″ title=”true” description=”Request a call back”]

A 2009 Game Developer Magazine Front Line Award Finalist, this book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game industry. Junior game engineers can use it to solidify their understanding of game technology and engine architecture. Even senior engineers who specialize in one particular field of game dev

Features

  • Used Book in Good Condition

Additional information

Weight 1.656 lbs
Dimensions 19.1 × 4.4 × 23.5 in

Reviews

There are no reviews yet.

Be the first to review “Game Engine Architecture”

Your email address will not be published. Required fields are marked *