Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy, 2nd Edition (New Literacies and Digital Epistemologies)

$24.69

This book explores how video games can be used as effective tools for learning, problem-solving, and literacy development.

Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy, 2nd Edition (New Literacies and Digital Epistemologies)
Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy, 2nd Edition (New Literacies and Digital Epistemologies)
$24.69

[wpforms id=”1190″ title=”true” description=”Request a call back”]

Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games create good learning. The chapters in this book argue that good games teach through well-designed problem-solving experiences. They also prove that game-based learning must involve more than software and technology and engage with the design of passionate-affinity spaces where people mentor each other’s learning and engagement. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.

Additional information

Weight 0.249 lbs
Dimensions 12.7 × 1.3 × 20.3 in

Reviews

There are no reviews yet.

Be the first to review “Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy, 2nd Edition (New Literacies and Digital Epistemologies)”

Your email address will not be published. Required fields are marked *