Learner and User Experience Research: An Introduction for the Field of Learning Design & Technology

$7.76

This academic book provides advanced knowledge in learning design and technology for postsecondary or career-focused studies.

Learner and User Experience Research: An Introduction for the Field of Learning Design & Technology
Learner and User Experience Research: An Introduction for the Field of Learning Design & Technology
$7.76

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Researchers have been engaged in productive scholarly endeavors at the intersection of Learning Design, User Experience (UX), Human-Computer Interaction (HCI), and associated disciplines for some time. Our work as editors has sought to capture and disseminate the collective voices of authors working in this area within a single volume. This book focuses on explicating the ontological and epistemological underpinnings of user-centered design (UCD) and UX as applied in the field of Learning/Instructional Design & Technologies (LIDT) with the goal of foregrounding the importance of learner experience (LX) as an emerging design paradigm for the field of LIDT. The book is clustered in three parts of (a) Methods and Paradigms (5 chapters), (b) Models and Design Frameworks (6 chapters), and (c) LX Design-in-Use (4 chapters). This volume serves as a contribution to an emerging, transdisciplinary, and complex phenomenon that requires multiple literacies. LX is not only concerned with the effectiveness of designed learning interventions, but also with the interconnected and interdependent relationship between the learner- (or the teacher-/instructor-) as-user, the designed technology, novel pedagogical techniques or instructional strategies, and the learning context. The diversity and breadth of perspectives presented herein serve as a topographical sketch of the emerging focus area of LX and represent an opportunity to build upon this work in the future.

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Dimensions 21.6 × 1.8 × 27.9 in

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