“Without a doubt, if I had read Joe’s book back in 1989, it would have accelerated my progress and potential as a game designer by decades.” – Jamey Stegmaier, designer of Scythe Do you have a board game idea, but don’t know how to get it out of your head and onto the table? Have you made a game, but now it’s just sitting in a closet somewhere? Have you been working on your game for a while, but you don’t know what to do next? Discover how to create your own game, make a memorable experience for your players, and be confident knowing how to share your game with the world in the way that’s right for you. The Board Game Designer’s Guide will give you all the tools and inspiration you need to create the game you’ve always wanted to play. It’s the definitive guide to getting started in board game design. Here is a look at the Table of Contents: Section 1: Getting Started and Generating Ideas 1 Why You Need to Design a Board Game 2 Play Lots of Games! 3 Write it Down! 4 Protect Your Idea? Section 2: Mindset 5 Stay Focused! 6 Finding Motivation to Work on Your Game 7 You Have to Give Before You Get (Help Others First) 8 Working on One Game vs. Many 9 Getting Unstuck Section 3: Key Elements and Considerations 10 Your Vision for Your Game 11 Player Experience and Feeling 12 Theme vs. Mechanics 13 Things to Keep in Mind Section 4: Designing and Playtesting Your Game 14 Tools and Resources 15 Minimum Viable Prototype (MVP) 16 How to Run Your First Playtest 17 Ongoing Playtests 18 Iterate Quickly (Test, Test, Test!) 19 Finalizing Your Rules 20 Unguided Playtesting Section 6: How to Turn a Good Game into an Amazing Game 21 How to Create an Innovative Board Game (and Why This is so Important) 22 Marrying the Theme and Mechanics in Your Board Game 23 Why You Need to Simplify Your Game 24 How to Surprise Your Players (and Why You Want to do This) 25 Creating Memorable Moments in Your Game 26 Incentivizing Players and Providing Them With Some Direction 27 How to Keep Players Engaged 28 Balancing Your Game 29 3 Things You Can Do to Make Your Game a Better Product 30 Creating Compelling Victory Conditions 31 Applying Restrictions in Your Game the Right Way 32 The 2 Types of Randomness and How to Apply Them to Your Game 33 Why Nobody Likes Ties and How to Break Ties in Your Game Section 6: Finishing Your Game 34 Knowing When Your Game is Done 35 Art/Design/Layout (Look and Feel) 36 Prototyping Section 7: Now That Your Game is Done (What’s Next?) 37 Choices/Options 38 Pitching to Publishers (Traditional) 39 Self-Publishing 40 Other Alternatives 41 Don’t Quit Your Day Job… Yet Appendix Glossary of Terms References & Suggested Resources A Partial List of Board Game Publishers “If you have a game idea and [are] wondering how to bring it to life – this book is your definitive first step.” – Artem Safarov, designer of smash hit, Unbroken “Having something like this two years ago when I first started to get into the hobby would have been a big help.” – Matthew Hester, game designer
The Board Game Designer’s Guide: The Easy 4 Step Process to Create Amazing Games That People Can’t Stop Playing
$34.99
This guide teaches principles of game design, fostering creativity, strategic thinking, and project development skills.
Additional information
| Weight | 0.526 lbs |
|---|---|
| Dimensions | 15.2 × 1.8 × 22.9 in |


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