This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 27 papers of this volume deal with virtual humans; graphics rendering and 3D animation; games and 2D animation; and digital media and its applications.
Transactions on Edutainment VII (Lecture Notes in Computer Science, 7145)
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This book compiles research papers on the intersection of education and entertainment technologies, including game-based learning and virtual environments.
Additional information
Weight | 0.454 lbs |
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Dimensions | 15.5 × 1.7 × 23.5 in |
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