What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition

$14.71

This book provides an academic analysis of how video games can be used as tools for learning and developing literacy.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition
What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition
$14.71

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James Paul Gee begins his classic book with “I want to talk about video games–yes, even violent video games–and say some positive things about them.” With this simple but explosive statement, one of America’s most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition of What Video Games Have to Teach Us About Learning and Literacy, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.

Additional information

Weight 0.295 lbs
Dimensions 15.5 × 1.4 × 23.4 in

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