3D Game Textures: Create Professional Game Art Using Photoshop

$32.32

This book teaches how to create 3D textures, shaders, and materials, providing valuable skills for game design and digital art.

3D Game Textures: Create Professional Game Art Using Photoshop
3D Game Textures: Create Professional Game Art Using Photoshop
$32.32

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A broadly enhanced new edition of Luke Ahearn’s cornerstone game art book “3D Game Textures” is here. When digital art software was in its infancy, most digital art, especially vector art, was textureless. With the advance in software, it is now possible to incorporate texture into most types of digital art. However, if the artists cannot build their own textures, they are limited to using commercial textures. In this enhanced 3rd edition of Luke Ahearn’s gem of a book, not only does Luke teach you how to create your own unique textures, he also teaches how to create shaders (the visual effects – reflections, refractions, opacity – that make textures come to life) and materials (collections of shaders that fill well together to map to a particular scene or environment). You can now expand your skill set immeasurably, and create more compelling, varied art work from scratch. Unlike anything on the market, this book provides an in-depth guide to game textures, shaders and materials- with hundreds of high-quality examples. The companion website includes: demo versions of relevant software; resource images; all images from the book.

Additional information

Weight 1.066 lbs
Dimensions 19.1 × 2.5 × 24.9 in

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3D Game Textures: Create Professional Game Art Using Photoshop

$34.33

This eBook provides instruction on digital art and graphic design, teaching valuable career and technical skills.

3D Game Textures: Create Professional Game Art Using Photoshop
3D Game Textures: Create Professional Game Art Using Photoshop
$34.33

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The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects.

Continuing the practical, no-nonsense approach of its predecessors, the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in single objects or entire scenes. It contains expanded coverage of shader nodes, and the companion website–www.lukeahearn.com/textures–has been updated to include video tutorials as well as updated sample textures, shaders, materials, actions, brushes, and all of the art from the book.

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3D Game Textures: Create Professional Game Art Using Photoshop

$35.38

This book teaches professional techniques for creating 3D textures for use in game development, simulations, and architectural visualization.

3D Game Textures: Create Professional Game Art Using Photoshop
3D Game Textures: Create Professional Game Art Using Photoshop
$35.38

[wpforms id=”1190″ title=”true” description=”Request a call back”]

The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects. Continuing the practical, no-nonsense approach of its predecessors, the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in single objects or entire scenes. It contains expanded coverage of shader nodes, and the companion website–www.lukeahearn.com/textures–has been updated to include video tutorials as well as updated sample textures, shaders, materials, actions, brushes, and all of the art from the book.

Additional information

Weight 0.2 lbs
Dimensions 17.8 × 1.8 × 25.4 in

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