Adventure awaits in this action-packed chapter book perfect for young gamers ages 6-10! Nine-year-old Sam Decker isn’t your average gamer–he’s a game-runner with an extraordinary mission: rescuing kids who have mysteriously been transported into their video games! In this thrilling installment, Sam and his tech-savvy sister Miley brave a zombie-infested digital world to save a trapped player. But with their rescue target fast asleep and Miley’s crucial tech failing at the worst possible moment, they’ll need all their courage and quick thinking to escape! This illustrated fantasy adventure combines humor, excitement, and gentle problem-solving lessons that kids love and parents value. Perfect for reluctant readers, video game enthusiasts, and adventure seekers in grades 1-3. Decker’s Video Game Rescue Agency books can be read in any order, making them ideal for classroom libraries and bedtime reading. Grab this zombie adventure today and watch your young reader level up their reading skills!
Decker’s Video Game Rescue Agency: The Case of the Maximum-Attack Zombies
$7.99
This book promotes literacy and problem-solving through a high-interest narrative involving a zombie-themed video game rescue mission.
Additional information
Weight | 0.095 lbs |
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Dimensions | 12.7 × 0.5 × 20.3 in |
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