Decker’s Video Game Rescue Agency: The Case of the Warlocks of Bewilderment

$7.99

This book encourages reading for pleasure and develops problem-solving skills through a story themed around video game adventures.

Decker's Video Game Rescue Agency: The Case of the Warlocks of Bewilderment
Decker’s Video Game Rescue Agency: The Case of the Warlocks of Bewilderment
$7.99

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DECKER’S VIDEO GAME RESCUE AGENCY His name is Decker. Sam Decker. He’s not your average nine-year-old gamer. Sam is a game-runner with an extraordinary mission: rescuing kids who have mysteriously been transported into their video games! When children worldwide suddenly vanish into digital worlds, Sam and his clever sister Miley spring into action. In The Case of the Warlocks of Bewilderment, they’re racing against time to save their friend Eli, who’s trapped in a fantasy adventure game. With Decker’s hit points rapidly depleting, can the duo navigate through magical challenges and outsmart powerful warlocks before it’s game over? Perfect for reluctant readers and gaming enthusiasts alike, this illustrated chapter book combines adventure with laugh-out-loud humor that keeps pages turning. Your young reader will be captivated as Decker faces magical obstacles and solves digital puzzles in this action-packed rescue mission! Recommended for ages 6-10, this fast-paced story builds reading confidence while introducing problem-solving skills in an entertaining format children can’t put down. Each book in the series stands alone, so jump in anywhere and join the rescue! Give your child the gift of reading excitement with Sam Decker’s world of digital daring!

Additional information

Weight 0.095 lbs
Dimensions 12.7 × 0.5 × 20.3 in

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