This full-color 400-page book dives deeper into how to run Everway games. It gives detailed guidance on how to run combat, handle wounds, design quests and realms, reward players with boons, and more. Numerous new rules options help gamemasters run games to their and their players’ taste, and it includes 4 ready-to-run quests (each the length of a full module) plus 17 beautiful full-color maps for each quest’s realms. Invaluable companion to Book 1: Players, focused on the needs of the gamemaster. More than half the book are examples of ready-to-run game material, including creatures and quests. Use the book as a Fortune Deck by turning to a random page.
Features
- CREATE MYTHIC QUESTS: Run epic stories for a group of mythic fantasy heroes across a rich multiverse. Develop exciting new realms and quests bursting with possibilities for a larger-than-life experience.
- NEW CREATURES, QUESTS, AND OPTIONS: Discover more than a hundred new creatures and four massive ready-to-run quests. Learn about new game play options for magic, hero advancement, and player control.
- POWERED BY THE FORTUNE DECK: EVERWAY is a diceless game where actions in the game are resolved by Karma, Drama, and Fortune. A method of drawing the unique tarot-like cards is included in this book.
- ABOUT SILVER ANNIVERSARY EDITION: The twenty-fifth anniversary edition has a new mix of more than 150 vision images, an easy-to read-layout, an expanded setting, new rules options and improvements, over 100 new creatures, new maps, and three new quests. It is divided between Book 1: Players and Book 2: Gamemasters.
- READY TO GO: More than half the book are examples of ready-to-run game material, including creatures and quests.
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