GURPS Magic: For GURPS Third Edition

$22.95

This rulebook for a fantasy roleplaying game deepens creative options for players, encouraging imaginative problem-solving and character development.

GURPS Magic: For GURPS Third Edition
GURPS Magic: For GURPS Third Edition
$22.95

[wpforms id=”1190″ title=”true” description=”Request a call back”]

The World of Magic Sorcery, Thaumaturgy, The Black Art, Necromancer, Alchemy, or the Great Art. By any name, arcane knowledge brings great power to its possessor . . . for good or for evil. This book is the complete guide to magic for the Generic Universal RolePlaying System. GURPS Magic presents a colorful, detailed magic system. But it’s much more. It is designed for easy modification . . . for the GM who wants to create his own background, or set adventures in the world of his favorite fantasy author. And it’s flexible. Players can create any sort of wizard character they choose, from eager apprentice to mad hermit, from saintly healer to sinister necromancer. This book is completely compatible with the magic rules in the GURPS Basic Set for Third Edition. It amplifies the material there, as well as adding more than 300 new spells! Also included are a complete system for improvisational magic, optional rules for “inherent” magic abilities, special advantages and disadvantages for mages, and a system to let the GM create his own unique types of clerical magic. If you’re ready for a world of magic, it’s in your hands . . .

Additional information

Dimensions 21.6 × 0.8 × 27.9 in

Reviews

There are no reviews yet.

Be the first to review “GURPS Magic: For GURPS Third Edition”

Your email address will not be published. Required fields are marked *