Have you ever wondered what really powers the smooth animations, immersive AR experiences, and lightning-fast graphics on your iPhone, iPad, or Mac? What if you could take control of that raw GPU power yourself? What if the secret wasn’t some mystery only elite Apple engineers knew–but something you could learn, today? Welcome to Mastering Metal: The Beginner’s Guide to Graphics and Compute Programming on Apple Platforms by Riley Everhart, your no-fluff, straight-talking entry into the world of high-performance programming with Apple’s Metal framework. Feeling intimidated by low-level graphics APIs? You’re not alone. Most beginners are overwhelmed by shader code, pipeline states, and terms like “command buffers” or “threadgroups.” But here’s the thing: You don’t need a PhD to learn Metal. You need clarity. You need context. You need someone to explain why things work–not just how. That’s exactly what this book delivers. We’re not just dumping syntax and walking away–we’re having a conversation. What is Metal, really? Why did Apple build it, and what can you actually do with it? How does Metal compare to OpenGL or Vulkan? And why is Apple phasing out the others? How does a GPU even think? What is a render pipeline, and how do you tell the GPU what to do–without getting lost in jargon? Can you build your first triangle and actually understand the whole journey from code to screen? What’s going on under the hood when you write a shader? How can you debug it? Profile it? Make it faster? Want to integrate Metal with SwiftUI, ARKit, or even machine learning tools like Core ML and MPS? And once you’ve built something awesome–how do you make sure it’s efficient, stable, and ready for the App Store? This isn’t a shallow tour. It’s your roadmap. You’ll move from foundational GPU architecture all the way to advanced graphics and compute workflows–one clear concept at a time. Whether you’re dreaming of building a mobile game, a custom rendering engine, or just curious about what happens beneath the surface of your favorite Apple apps–this book invites you to take that first step and actually start building. Still on the fence? Ask yourself: If not now, when? If not you, who will build the next beautiful, high-performance Apple experience? The GPU is waiting. Metal is ready. All you need is a guide. Let Mastering Metal be yours. Start your journey today.
Mastering Metal: The Beginner’s Guide to Graphics and Compute Programming on Apple Platforms
$14.99
This book provides instruction on computer programming and graphics development, teaching valuable STEM skills.
Reviews
There are no reviews yet.