A project is more than an assembly of methods, tools and resources. Projects often seem to have a soul. They require dedication, belief and commitment. The only way to gain experience of a project, assess and develop the skills associated with it is to live through it. The six micro-projects in this collection highlight the kinds of skills typical of creative project teams. They can be used to practise: C/ team working in a project environment C/ working as a team to satisfy a need expressed in terms of time, cost and quality C/ the skills associated with creativity, problem solving and team leadership C/ the guiding principles for tackling projects creatively. The collection includes the following games: Eggbox is a creative project that emphasizes idea generation; Ironbridge simulates a scenario in which consortia explore the specifications of a construction project; Tower of Straws produces a situation in which change is frequent and normal; Domino Race is based on an imaginative design project that needs to reflect operational constraints; Catapult is an all-day task offering a complete project management experience and, finally, the Autonomous Team Activity encourages productivity and initiative in the project team.
Micro-Projects
$215.34
This book offers a collection of hands-on projects designed to develop student skills in teamwork, creativity, and problem-solving.
Additional information
Weight | 0.953 lbs |
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Dimensions | 21 × 0.7 × 29.7 in |
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