Osmo – Creative Starter Kit & Detective Agency for Fire Tablet-Ages 5-12-Creative Drawing & Problem Solving/Physics, Solve Global Mysteries-(Fire Tablet Base Included) 4 Educational Learning Games

$111.14

This interactive kit enhances critical thinking, geography, and problem-solving skills through detective-themed educational games.

Osmo - Creative Starter Kit & Detective Agency for Fire Tablet-Ages 5-12-Creative Drawing & Problem Solving/Physics, Solve Global Mysteries-(Fire Tablet Base Included) 4 Educational Learning Games
Osmo – Creative Starter Kit & Detective Agency for Fire Tablet-Ages 5-12-Creative Drawing & Problem Solving/Physics, Solve Global Mysteries-(Fire Tablet Base Included) 4 Educational Learning Games
$111.14

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Features

  • OSMO IS MAGIC: Fun-filled & award winning learning games. Children interact with actual hand held pieces & a Fire Tablet, bringing a child’s game pieces & actions to life (No WiFi necessary for game play). An Osmo Base is included, a Fire Tablet is not included, both are required for game play.
  • TEACHING: Travel on an adventure & solve story problems with personal drawings brought to life instantly on the iPad (Monster) along with drawing problem solving/early physics (Newton), learn to draw anything with creative drawing skills (Masterpiece).
  • SKILLS LEARNED: Drawing, listening, speed of drawing, visual thinking, problem solving, physics, creative problem solving & fine motor skills. Osmo sees and reacts to every real-life move. Geared towards children & love of learning.
  • AGE & CAPABILITY: Ages 5-10+. Games are designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment.
  • OSMO IS MAGIC: Fun-filled & award winning learning games. Children interact with actual hand held pieces & an iPad or Fire Tablet, bringing a child’s game pieces & actions to life (No WiFi necessary for game play). Osmo Base and iPad/Fire Tablet not included, required for game play.
  • TEACHING: Use a game piece magnifying glass, search for landmarks around the world while also learning trivia facts about geography, culture, and history (Detective Agency).
  • SKILLS LEARNED: Critical thinking, geography, history, international landmarks, learn about local cultures, listening, observation & solve mysteries. Osmo sees and reacts to every real-life move. Geared towards children & love of learning.
  • AGE & CAPABILITY: Ages 5-12+. Game is designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment.

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