Virtual History: How Videogames Portray the Past

$54.99

This book provides a critical analysis of how history is represented in videogames, teaching media literacy and historical thinking.

Virtual History: How Videogames Portray the Past
Virtual History: How Videogames Portray the Past
$54.99

[wpforms id=”1190″ title=”true” description=”Request a call back”]

Virtual History examines many of the most popular historical video games released over the last decade and explores their portrayal of history.

The book looks at the motives and perspectives of game designers and marketers, as well as the societal expectations addressed, through contingency and determinism, economics, the environment, culture, ethnicity, gender, and violence. Approaching videogames as a compelling art form that can simultaneously inform and mislead, the book considers the historical accuracy of videogames, while also exploring how they depict the underlying processes of history and highlighting their strengths as tools for understanding history. The first survey of the historical content and approach of popular videogames designed with students in mind, it argues that games can depict history and engage players with it in a useful way, encouraging the reader to consider the games they play from a different perspective.

Supported by examples and screenshots that contextualize the discussion, Virtual History is a useful resource for students of media and world history as well as those focusing on the portrayal of history through the medium of videogames.

Reviews

There are no reviews yet.

Be the first to review “Virtual History: How Videogames Portray the Past”

Your email address will not be published. Required fields are marked *